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Destined 4 Biomass
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Posted - 2013.03.01 15:15:00 -
[1] - Quote
I know tanks alone cost a lot of SP. But what's the actual gap for maxing out a tank vs maxing out a dropsuit?
I've never actually fully maxed out a certain class before so I need some help with figuring this out. Let's go with basic fittings that are most common to figure this out, shall we? Let's say an AR Assault vs Blaster Armor tank. How much SP do you need to invest to max out what you need to fully equip them with all the trimmings? Of course some of these skills are required for both play sets, so we'll tally those in as well for both sides.
SO, let's start with a list of the basic loadouts we see most commonly used for AR runners:
AR Assault: Armor Plates Armor Repair Mods Shield Extenders Nanohives Grenades SMG Assault Rifle
Ok, now what skills do we need to FULLY max this class out, including passive skills?:
Caldari Assault Dropsuit at lvl 5
AR & it's Proficiency at lvl 5= 621,840 SP + ???
Sharpshooter & it's Proficiency at lvl 5= 621,840 SP + ???
Reload & it's Proficiency at lvl 5= 621,840 SP + ???
Capacity & it's Proficiency at lvl 5= 621,840 SP + ???
Upgrade & it's Proficiency at lvl 5= 621,840 SP + ???
SMG & it's Proficiency at lvl 5=621,840 SP + ???
Sidearm Sharpshooter & it's Proficiency at lvl 5= 310,920 SP+???
Sidearm Reload & it's Proficiency at lvl 5= 310,920 SP+???
Sidearm Capacity & it's Proficiency at lvl 5= 310,920 SP+???
Sidearm Upgrade & it's Proficiency at lvl 5= 310,920 SP+???
Grenadier at lvl 5= ???
Weaponry lvl 5= 310,920 SP
Vigor at lvl 5 (for the passive bonus)= ???
Endurance at lvl 5 (for the passive bonus)= ???
Armor Upgrades at lvl 5= 621,840 SP + ???
Armor Repair Upgrades at lvl 5= 621,840 SP + ???
Shield Boost Systems at lvl 5= ???
Shield Control at lvl 5= ???
Shield Enhancements at lvl 5= ???
Circuitry at lvl 5= 310,920 SP
Nanocircuitry at lvl 5= 621,840 SP
Long Range Scanning= 621,840 SP
Profile Analysis at lvl 5 (for the passive bonus, for the sake of argument I won't add dampening skills though since some people LIKE to be seen)=???
Engineering at lvl 5= 310,920 SP
Mechanics at lvl 5= 310,920 SP
And now the average tank fittings thrown onto a blaster tank:
Small turrets (we'll just go ahead and count both small missile AND hybrid turrets in this section to avoid a squabble over turret types, we'll add the SP needed for both together) Large blaster turret Armor Hardners Shield Extenders NOS Mods Armor repairs Armor Plates
And what skills do we need to FULLY max out our armor blaster tank, including passives?:
Small Hybrid Turret & it's Proficiency at lvl 5= 310,920 SP+???
Small Missile Turret & it's Proficiency at lvl 5= 310,920 SP+???
Large Hybrid Turret & it's Proficiency at lvl 5= ???
Turret Operation at lvl 5= 310,920 SP
Turret Upgrades at lvl 5= 310,920 SP
Armor Upgrades at lvl 3= 621,840 SP + ???
Armor Repair Upgrades at lvl 5= 621,840 SP + ???
Armor Adaptation lvl 5= ???
Shield Boost Systems at lvl 5= 621,840 SP
Shield Control at lvl 5= ???
Shield Enhancements at lvl 5= 621,840 SP
Circuitry at lvl 5= 310,920 SP
Gallente HAV at lvl 5= ???
Engineering at lvl 5= 310,920 SP
Mechanics at lvl 5= 310,920 SP
Vehicle Command at lvl 5= 310,920 SP
SO, help me gather these missing SP totals so we can put this to bed. We all know that getting started in HAV's is more expensive, but is it more expensive SP wise overall as a class?
Please submit SP totals for each category and I will edit the OP to include these SP totals.
Also, if you spot a passive skill or requirement skill that I left out for either the dropsuit or tank build, please let me know. |